![]() How do these new maps compare to other official maps? Take a look, and let us know what you think!Īs we continue to develop Cobblestone and Overpass, we can use round outcome data to help drive design decisions. We’ll continue to share data as we make further adjustments to maps in CS:GO. In Cobblestone, the bomb is planted far less frequently (in this respect, Cobblestone is more similar to Nuke), but is protected by the T-side very effectively. Dust2 and Cache still look fairly similar, the bomb is planted in nearly half of all rounds, though CTs tend to defuse more often in Cache. To find out how the T and CT side got their wins, we can break down rounds based on whether or not a bomb was planted.Īnd now some differences emerge. Overall round outcomes don’t tell us much about what happens in an individual round. Overall round outcomes are a broad first-pass, but we can already see some interesting trends – Dust2, Cache and Cobblestone tend to produce similar results. The round results below show the likelihood of the T (orange) or CT (blue) side winning a round, using data collected over the past month from the highest skill groups in competitive matchmaking.Ĭlick here for a full dataset that breaks down each map by skill group. Check out the results below, and let us know what you think! OVERALL ROUND OUTCOMES Others, like Cobblestone and Overpass, have changed dramatically. Some maps, like Dust2, have not changed much since our previous post. We previously posted map balance data, and it’s time for an update! Below you’ll find some current statistics for the Active Duty map pool. We’re always looking for ways to make better decisions using data. We’ll continue to evaluate trading policies as time goes on, and if you have any feedback or concerns about the change you can email us at CSGOTeamFeedback. However, we realize today’s change may also be disruptive to some players. We want to make sure that Steam item trading is a useful feature that continues to provide customers with the freedom to give and receive items as they wish. ![]() In contrast, a given item moves between actual players no more than once a week in the vast majority of cases. Unlike players, these services rely on the ability to trade each item very frequently. Unfortunately, some of these third party services have become a vector for fraud or scams. Over time, third-parties have developed services that use automated Steam accounts to mimic players and make use of Steam’s trading functionality. Starting today, CS:GO items received in trade will have the same seven-day trade cooldown as items purchased in-game or via the Steam Community Market. ![]() Recently we’ve been looking into ways to reduce some negative unintended uses of trading in CS:GO (such as fraud and scams), with the goal of preserving trade between players. Steam trading was created to allow customers to easily exchange items with each other, and each day we see thousands of customers using Steam Trading in this way. Today’s update includes a host of adjustments to Nuke, Dust II, and Canals, so jump into a match and see what’s new!Īlong with those map updates, we’re also making an adjustment to CS:GO item trading, described below.įor details, click here.
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